Updated Vis:
Cloud Comp
As of right now, the general shape of the clouds and the shader are both in a decent spot. Now, we are going through iterations of the cloud composition and placements in the sky. We got a general blockout from our previs. We had some strange layering issues with how the clouds were rendered out in compositing, so we repositioned the clouds and adjusted the shaders accordingly to get a composition that makes more visual sense:
Shot 2 is still in the works. There was a boxy artifact that has been resolved, but the composition still needs some more attention mainly due to render time issues. This shot has a long view to the horizon, so we had instanced clouds reaching very far back.
Older vs New:
Obviously, the composition needs to be worked on and the new version hasn't been color corrected. The overlap was showing a boxy edge on the edge of the cloud over the balloon. To resolve the clouds going to the horizon, we are going to try to export/render less instanced clouds since they're so heavy, and compensate with compositing and matte painting.
Pyro - Gas Burner
This week I added the second pyro effect. I used the same source geo but changed the behavior of the popnet/particles to get the smaller flame. Right now the intensity is keyframed for the smaller flame that puffs out at the burner base.
I wasn't quite satisfied with the look of the fire. The reference is thinner and has less disturbance/activity towards the base.
I attempted to make it a bit smaller and adjusted parameters like disturbance and temperature. Unfortunately, it looks a bit odd, so I kept the original. I haven't figured out how to get rid of the disturbance at the base.
The blue I was trying to incorporate hasn't been working with the ramp, so we're going to be trying out some adjustments in compositing.
Reference:
For the last shot, I rendered out a wide angle of the flame and our compositor put those sequences on cards to light up the other balloons. This week I will adjust the durations of each of those flames so there is some variation.
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